The N00berlord, session 2
I am the N00berlord. And I think I'm set up pretty well for our next session.
The heroes entered the dungeon. I picked the Deep Elves for my minions because they sounded intellectual. They came with some skeletons at no additional cost.
I think I did ok by placing my minions out of the heroes' range. There was a narrow gap on the map where the heroes had to come through and my guys were set up to ambush them as they came in.
I managed to take down Tank Doug pretty early on much to my own amusement. Especially when, upon entering the dungeon, Doug kept saying, "Maybe we should stay in town to heal." Lunch followed him shortly thereafter. Making it two deaths in one game-week for ol' Bobberlu. Aaron was my last kill of the level before a critical tactical error on my part left my wounded level boss within range of the long arm o' the Doug Tank. Thankfully, it took the heroes a few turns after that to clear out the remaining minions, get healed up at town, and finally enter the portal to level two. That gave me time to stockpile some things.
So our session ended with the heroes mostly healed up (except for Lunch who has 9 out of his 12 max hp -- hehe), Mike with a new kickass bow that I already hate that Doug bought for him while he was spending some time getting his soul back in town, ready to enter level two of their first dungeon, while I have 19 threat and 10 cards just waiting for the right moment to unleash heck.

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