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A Dangerous Business -- ready for the con

Got my new & improved board made up, updated player aids, new character cards, new boss tiles, some minor updates on some of the skill cards, and trimmed/added to/deleted from the list of special abilities.

Guess I'm as ready as I'll ever be.

I'm running it twice this weekend and kinda hoping I get at least one more player for each time slot. It doesn't work with 2. :-(

Note to self: Next time, design a two player game. Or better yet -- solitaire!

A Dangerous Business on the LaCrosse Gamer's geeklist

My buddy Curt took his printout of my prototype to the LaCrosse Gamer's game night last week and actually got them to play it:

La Crosse Board Game Group - Games Played 9-03-09

I sent him some updated pdf's and I think he's trying to get them to play it again this week. Hopefully their feedback will be as good as last time.

The N00berlord, final session

I am the N00berlord, and I am victorious.

A Dangerous Business - events at the Gamer's Reunion

Just a quick note that I will be running two events for A Dangerous Business at this year's Gamer's Reunion.

The N00berlord, session 3


I am the N00berlord, and I freaking dominated them.

Ok, they entered the second level of their first dungeon tonight. I had 19 threat and 10 cards in my hand, so I was already drooling. The dungeon was number 39 -- there's a big boss uber beastman in a room who could only be wounded by a hero who had drank from a cursed fountain. I picked the build that gave me 4 skeletons and 2 master beastmen (remember master beastmen's Command power stacks). The heroes took their turn to set up behind the door where my minions were all waiting, so on my turn I spawned a dark priest and a master dark priest to help my homies, and moved the uber beastman up closer to the door. On their secon turn, the heroes opened the door then all took different Ready actions (Lunch and Aaron resting while Doug dodged and Mike -- in a moment of questionable strategy -- readied an attack).

A Quick Thank You

I wanted to express my gratitude for everybody who has been and will be spending your own hard-earned gaming time to play test my prototype.

This article from Boardgame News, written by someone who has designed their own game, says what I want to say with better eloquence.

A Dangerous Business, Fourth Playtest


This time instead of writing everything out clearly I just copied and pasted my notes from the play test last night at Micre's game night.

I had fun and appreciated the guys' willingness to try my game.

This is the fourth playtest because the third was conducted by my buddy Curt with his gaming-aware family. He tried with 5 players, the old (mean) level-ups, and without the new boss tiles, but I guess it still worked pretty well. Anyway, here are my notes for last night (and Cyrus/Joel -- let me know if I forgot anything!):

A Dangerous Business (formerly, Knizia RPG): Second playtest


It's late Monday now, and I'm writing about a playtest that took place on Saturday. Will do my best.

First off: the good (actually, great) news -- we got a full game in in about 60 minutes. I was thrilled with that play time!

Gen Con 2009 Day 5


Sunday, August 16th
The final day of the con was upon us and I only had a short day lined up. After checking out of the hotel, we went to the game library in room 500 and checked out a copy of Power Grid. Curt finally got to get a play in of this, despite us passing it up for free in the Rio room every other day. The Rio room was closed down for today, so we had to pay. I probably had the most experience with this game and leveraged it for an easy victory. The game is still one of my favorites, and its an easy rating of "Buy".

Gen Con 2009 Day 4


Saturday, August 15th
Lack of sleep is taking its toll. Today we ended up going back to the hotel earlier after an evacuation, but more on that later. We started the day once again in the Rio room for a game of Maori, and then a game of Stone Age. The former is a new game that is easy to learn, and the latter is in my personal library, but Curt wanted to try it.